Hope you guys enjoyed the first interview! This second part is with Sandy Gordon! He’s a brilliant pixel artist who’s immensely driven! We loved talking to him and really appreciate our time with him. As always, thank you to Yacht Club for the opportunity! Continue reading Shovel Knight PAX East 2018 Interview Part 2
This will be a 2 part interview because of how large this interview. This interview was synthesized from roughly 48 minutes of audio. We would first like to extend the most sincerest thanks to Yacht Club Games team that was at PAX as well as the great gentleman that we interviews. Both Mike Herbster (Level Design) and Sandy Gordon (Pixel Artist) were great to talk to. We decided to hold on to this interview closer to King Knight’s release, but due to delays that Yacht Club discuss here. With that in mind, enjoy the interview below with Mike Herbster. The second part of our interview series will be with Sandy Gordon! Continue reading Shovel Knight PAX East 2018 Interview Part 1
While rhythm gaming is a popular form of gaming in Japan, most especially on arcade machines, VR gamers should prepare themselves for a very convincing lightsaber-themed rhythm game. Continue reading Beat Saber – Awakening a New Order of Rhythm Gaming
I purchased my Switch with grey Joy-Cons, which I came to regret over time. The blue and red Joy-Cons give the Nintendo Switch an iconic look akin to the Gamecube purple. Unfortunately, the blue and red Joy-Con set is frequently out-of-stock and also expensive. The consequence of fitting all those gyros and sensors into the controllers is $80. There is, however, a cheaper way to decorate my Joy-Cons: silicone covers. Silicone joy-con covers are popular and all over Amazon. They come in a variety of styles and even sport an ergonomic shape for comfort. I purchased a red & blue pair of Mayskey Joy-Con Gel Guards for $8 because it had positive reviews. Truthfully, I could’ve picked up a set from anyone.
Continue reading Nintendo Switch Accessory Review – Silicone Joy-Con Covers
For the past couple months, I’ve started to feel an increasing pain in my wrist. This is partially due to my excessive computer usage in the past years after graduating college. I found that due to the nature of my job, which is primarily editing website content and creating and running spreadsheets, my right wrist was starting to feel sore and pain was starting to creep in. As a musician, specifically a guitar player, I simply can’t have any sort of pain. I did stresses and the such and found that while they did alleviate some of my pain, it didn’t reduce drastically enough. A couple days of research later, and we arrive at the trackball. Continue reading Life With A Trackball Mouse
At this year’s New York Comic Con, Capcom’s booth showed off their latest VR demo of Resident Evil 7. The demo was showcased using Sony’s unreleased PlayStation VR headset and ‘put me in the mood’ to play some VR games. Continue reading Resident Evil 7’s thrilling VR Experience
Coming soon, you will be able to stream PlayStation exclusive games to your PC. Don’t get this confused with a real PC port, though! Continue reading ‘PlayStation Now’ Coming to PC, Wireless USB Adapter
There’s a range of gaming headsets available on the market including Tritton, Corsair and HyperX. In addition, most of them are in the higher price range with excellent sound and microphone quality. 1byone shows us exactly what a sub $50 headset sounds like. Continue reading 1byone Surround Sound USB Gaming Headset
|Valve’s newly-announced Steam Controller|
Valve has given their final announcement of their Steam Box trilogy, with the last being about Steam’s new controller, simply titled the “Steam Controller”. The features it packs are very enticing even for a mouse and keyboard gamer like me, and that is exactly what they were going for. What is Valve really trying to do?
Valve has been showing much interest in bringing entertainment to the TV, even before the arrival of SteamOS. The TV-friendly Big Picture mode was a huge indication that something bigger was on the way, although the text input method used to chat with friends is clearly denoted in the picture of the controller above. They’ve had this all planned from the start.
There is no doubt that console gaming is still a very real thing, with PC gaming on the rise. Now, Valve is doing a very risky thing being that they are literally trying to turn PC’s into what we define as a “game console”. Is the Steam Box a console, or a PC, or both? Well it runs Linux and accepts mice and keyboard input, so that makes it a computer. On the other hand, it also interfaces with controllers and plugs into TV’s.
What I’m trying to say is, Valve is trying to turn console gamers (that being Xbox 360 and PS3 owners) into PC gamers without even realize that they’re gaming on the PC. A person who may have never even considered buying a computer for gaming may have had their mind turned around by the fact that they could buy this box that could be plugged into their TV, and you can use your already existing Xbox 360 controller on it, or just buy Valve’s interesting new controller. I never would have even conceptualized the thought of turning the PC into a console-like machine, but somehow I think that Valve is going to pull it off.
|Valve’s supposed prototype Steam Box|
Valve has surprised the gaming world with a whole new way to play games and interact with your TV, announcing Steam Box paired with their new operating system based on Linux, SteamOS. Being that we have seen “O” and “[O ]”, it is likely that the next annoucement “O+O” is some form of hardware.
Valve has likely realized that many of the people planning on buying their Steam Box are already PC gamers. Knowing how much us PC gamers love our modular gaming machine, it is likely that components within the Steam Box, such as video card and memory, will be interchangeable. With that said, part of me feels that Valve has already worked with AMD and Nvidia to push for Linux driver support, being that most of these Linux drivers are currently ready to use. All that’s left now is to call for the video card manufacturers to create custom video cards in the same way that custom CLEVO and Sager laptops do. I have a (removable) 7970M GPU inside my laptop, and upon opening it, I found that the graphics card really isn’t that big at all, and this thing can push more power than even my desktop sporting a Radeon 6850. Another smart move would be to create a driver utility that can easily and automatically uninstall and install drivers depending on the inserted video card, this way when the not-so-techy people buy Steam Box as more of a console, they can upgrade their box at ease.
Valve games already support the Xbox 360 controller either natively or by messing with hidden configuration files, and games such as Portal 2 and Counter-Strike: Global Offensive natively support the Razer Hydra motion-controller. Keeping that in mind, the other thing that Valve may possibly announce today is their wide support for controllers, and more likely the creation of their own modular one. I don’t exactly see how a modular controller could work, but being the nature of the many different kinds of gaming mice, keyboard, monitors and other peripherals, I guess we’ll have to wait and see.
This is essentially a two player game. You can play the game single player if you chose, but you will be provided with the same levels. The levels themselves are colorful, and the obstacles can be difficult t navigate through at times. Throughout the level, there are a couple of power ups such as double jump and speed up. When playing two player, there is an extra power up that flips your opponent’s screen horizontally which can disorient them for a short amount of time. I found the power ups to be quite basic, although I will admit I liked the speed up power up because of how fast your character could physically run. The controls were similar to every other platformer I have played using my Xbox 360 Controller, except for the “X” button. In Rush Bros, there are certain switches in game that require the player to press the X button rapidly to activate them. I felt the button placement was awkward, but you can re map the controller in game to your own preferences.
|The game mentioned nothing about wall jumping, despite it being a feature in the game|