Rocket-League-Switch-Psyonix

Rocket League for the Switch – Battle Cars On The Go!

Psyonix’s Rocket League has broken a lot of boundaries in the gaming world. They’ve broken into the E-Sports world with their infectiously competitive game of ‘soccer cars’, and they’ve achieved cross-network play between their various platforms. The premise of Rocket League is simple, you drive a car that is rocket powered and hit the ball into the goal. The game is a cross between soccer and demolition derby, allowing you to fly through the air with boosts in order to score points in the five minute match. But how does this game do on the Nintendo Switch?

Performance and Controls:

I have played the game for quite a bit docked and a little bit undocked. When docked, the game runs at 720p and 60FPS and when undocked, 1024×576 and 60FPS. Initially, the menus looked a little choppy to me, but they may have just been loading. Just like Rocket League for any other platform, you are given a few of the cars at the beginning, and play matches to unlock the rest. It will also unlock toppers/ antennas, rocket trails, paint finishes and supersonic trails. The overall performance of the game is fantastic once you get into it.

The Joycons, in my opinion, feel weird for Rocket League. The buttons are a hair too small and close together for a game that will having you holding boost and jumping frequently. Feathering the boost (tapping it while in the air to get slightly better control of your car) is a very precise action, one you don’t want to squander by accidentally jumping.

Crates and Cosmetics:

Once you get over that initial hump, and possibly remap your buttons like I did, the game becomes familiar to those who are veterans, and a treat for beginners! All the features that are present in the game for other platforms are present for the Switch version. The only downside is that there are certain crates that are not available, those being the Championship Crates (1-4). Crates in rocket league provide a bunch of exclusive cosmetic items that the player can enjoy. In my case, they had some cool looking cars that I liked such as the Dominus GT. Crate cars share hitboxes with a car that you already own, as do the DLC cars, meaning that the cars are for cosmetic purposes only.

Psyonix also made exclusive cars for the game, the Mario NSR, the Luigi NSR and the Samus Gunship.

Online:

One thing to note is that the Switch’s wifi chip is notoriously bad. It has a weak range, so please take that into note before buying a strictly online game. The community is pretty good, especially because no one has a keyboard. There’s a less chance you will have to worry about toxicity from other Switch players. You can type messages via the “minus” button, but it takes a while to even type “glhf”. Thanks to Rocket Leagues’ Cross Network Play, you can play with PC and Xbox players and enjoy a larger overall pool of players.

Overall:

The game is exactly what I expected. It is worth noting I have over 600 hours of Rocket League on the PC, so I knew what I was getting into. I knew the graphics would be a lower than PC due to GPU differences. I knew the internet would be more of a concern on the Switch version and that the Joy-Cons are significantly smaller than my Xbox 360 Controller which I use on PC. With all of that in mind, it’s Rocket League, one of the most infectiously fun games out right now. It’s easy to pick up for a quick game, or get sucked in for a full day. Fun with friends, fun solo and certainly fun on the go, this game is a must buy title for anyone who is remotely interested in the game!

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